I have got an interesting opportunity to work with a great team making the side-scrolling video game (mobile application). According to the game concept art I have prepared low-poly 3D assets for the game environments. I used the unwrapping tool (UV mapping) in order to get a proper base for further texturing. The textures were baked in 3D Studio Max and later processed in the raster graphics editor. During this project I have got a good chance to practice working with Unity game engine. I will be happy to show more interesting results after the project will be officially launched. The assets are low polygonal models of in-game buildings with different textures-maps used on them.