WIPs of some 3D assets for a mobile game (under the NDA)

I have got an interesting opportunity to work with a great team making the side-scrolling video game (mobile application). According to the game concept art I have prepared low-poly 3D assets  for the game environments. I used the unwrapping tool (UV mapping) in order to get a proper base for further texturing. The textures were baked in 3D Studio Max and later processed in the raster graphics editor. During this project I have got a good chance to practice working with Unity game engine. I will be happy to show more interesting results after the project will be officially launched. The assets are low polygonal models of in-game buildings with different textures-maps used on them.

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Streetrace competition on www.3dm3.com

Gamedev project was held by the studio “Generationstars”. Car models meant to be used in game later. But unfortunately the studio has changed its concept in game-development and cancelled the game project.

Here is a couple of a customized Trabant 3D model shots I have made for them (low poly, mesh and textured) year 2005

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